Posts Tagged ‘discipline’

I am the master of my fate, the captain of my soul, the changer of my gear

Blizz is giving us a Mastery System Preview in the form of lovely blue posts.  The posts are as follows with examples for Holy and Discipline Priests included.  As with a lot things new to the game, I have to see it first to really understand it, but here it is in case you want to take a look.  Should be interesting though.  Reminds of the time they changed spellpower to bonus healing.  It was weird at first but after the first hour I was like, “Well, okay.”  Enjoy the read!

Happy Raiding!


From Blizz:

Last week, we gave you an early look at the changes we’re making to the stat system in World of Warcraft: Cataclysm, and explained how these changes will ultimately provide players with more interesting gear choices and make stats easier to understand. Today we’d like to go into more detail about a brand-new feature that’s an integral part of this overhaul: the Mastery system, a set of new game mechanics designed to allow players to become better at what makes their chosen talent tree cool or unique. With this system, we want to accomplish three things: give players more freedom in how they allocate talent points, simplify some of the “kitchen sinky” talents that try to do too much at once, and add a new stat to high-level gear that makes you better at your chosen role.
Here’s how the system works: As you spend points in a given talent tree, you’ll receive three different passive bonuses specific to that tree. The first bonus will increase your damage, healing, or survivability, depending on the intended role of the tree. The second bonus will be related to a stat commonly found on gear desirable to you, such as Haste or Crit. The third bonus will be the most interesting, as it will provide an effect completely unique to that tree — meaning there will be 30 different bonuses of this nature in the game. This third bonus is the one that will benefit from the Mastery rating found on high-level (level 80 to 85) gear.
One of our primary goals with Mastery is to give players more flexibility to choose fun or utility-oriented talents rather than make them feel obligated to pick up “mandatory” but uninteresting talents, such as passive damage or healing. (For examples of the kinds of powerful but boring talents we’re talking about, take a look at the talent tier just above the 51-point talent in many of the existing trees.) In a sense, Mastery makes it so every talent in (just for example) a rogue tree essentially has an invisible additional bullet point that says “???and increases your damage by X%.” This way, if you choose a talent like Elusiveness (which reduces your chance to be detected while stealthed) or Fleet Footed (which affects movement), you won’t feel like you’re giving up damage in exchange for utility.
There will still be talents that boost damage, of course, but those talents will also affect the way you play. For example, you can still expect to see talents like Improved Frostbolt, which reduces the cast time of the Frostbolt spell; it increases DPS, but it also affects the mage’s rotation. Piercing Ice, however, is just “6% more damage” and is the kind of talent we’re trying to eliminate by implementing the Mastery system.

As we get closer to Cataclysm’s release, we’ll go into more detail about the changes coming for each class, including individual talent-tree adjustments and how Mastery will affect them. In the meantime, here are a few examples to demonstrate the three kinds of passive bonuses we described above. Please keep in mind that we’re still working on this system, and the handful of examples we’re providing here are, of course, subject to change.

Holy Priest

For each talent point spent in the Holy tree, the priest also gets:

  • Healing – Improves your healing by X%.
  • Meditation – Improves your mana regeneration from Spirit in combat. This would likely replace the existing Meditation talent from the Discipline tree, which many Holy priests consider to be a “must-have.” Regeneration will also probably be determined by whether you are in or out of combat, and not the “five-second rule.
  • Radiance – Adds a heal-over-time effect to direct heals, such as Flash Heal. Mastery on gear would boost this bonus, and no other talent tree would grant it.

Discipline Priest

For each talent point spent in the Discipline tree, the priest also gets:

  • Healing – Improves your healing by X%.
  • Meditation – Improves your mana regeneration from Spirit in combat. This would likely replace the existing Meditation talent.
  • Absorption – Improves the amount of damage absorbed by spells such as Power Word: Shield and Divine Aegis. Mastery on gear would boost this bonus, and no other talent tree would grant it.

A couple other things to note: Currently, we’re not planning to retrofit the Mastery stat onto current level-80 gear when we roll out the stat-system changes prior to Cataclysm’s release. However, Mastery will begin appearing on select quest and dungeon items. You will also gain a small amount of Mastery by wearing gear of your intended armor type (such as plate for paladins). For players with dual specs, when you change between your two chosen specs, the Mastery bonuses and the benefit you receive from the Mastery stat on gear will adjust automatically based on your new spec.

We’ll have more details to share about these and other changes we’re making in Cataclysm in the future, and we’ll do our best to answer your questions about the Mastery system here on the forums. For information on many of the stat changes being made in Cataclysm, please check out our earlier update at –

It’s possible you will only get the benefit of the tree in which you’ve spent the most points, or will only get the benefit from say 50 points maximum with the bonus chosen from the tree with the most points in it. We’ll have to see when the talent trees are more finalized and we start to figure out build strategies.

Overall, the goal is to spend points as you want, and not feel penalized for spending into another tree or feel like you have to game things by spending more points than you want in your tree. Remember these passive bonuses are designed to give you flexibility, not lock you into anything.

DanityKane: Working It Out

So yesterday I told you how Exanna and DanityKane were missing each other.  Instead of being sad and waiting for $25 to fall from the sky, Danity got off her butt and got EXALTED WITH SONS OF HODIR today.  It wasn’t that bad really.  I hate questing, but if I have a goal then it’s okay.  It took a few hours, but by the time I reached the HONORED mark, I already had so many Relics of Ulduar in my bank, that getting to more than 17k was easy.  I bought the rest of the rep with 8 or so Triumph badges.  Then, I went and bought the shoulder enchant; however, then I realized, I didn’t need it today. LOL.  I got my T-1o two-set on Danity today, but I went for the gloves instead of the shoulders because I needed the hit.  I got lucky with the 264 pants last week in VoA.  So, Danity is growing up somewhat.  My baby is moving on.  /sniffles

Disc Update

Um, yeah… it’s still not working right for me, but I refuse to give up.  I think what confuses me the most are Penance and Pain Suppression.  I mean, looking at them, they seem like simple spells.. duh; however, after being holy for so long, I can’t figure out which button is which on my mouse.. LOL.. and when to hit them.  That’s just so sad to me.  Oh well.. I will keep trying.  I have been listening to the Power Word: Fail podcast– the holy and the discipline section- trying to get more tips.  I am going to keep working on it.  Good news is, I have a great support system in the blogosphere.  Several of you have e-mailed me, and I appreciate it.  I also have two priests in guild that really know their stuff.  I am excited about that. 🙂

<Wasted Space> LFM

If any of you know any good resto druids, holy paladins or resto shamans, my new guild is entering a heavy recruiting phase.   They raid Tuesday, Thursday, Sunday from 9PM to Midnight server.

Happy Raiding!


Everybody's Talkin'…

..about our T-10 changes.  I will just pick out my fave parts from other bloggers.

Miss Medicina shares my sentiments: “For Holy priests, I think it’s utter crap”

Zusterke- who seems to be everywhere in cyberspace at once- says this: “Looking at the numbers here, I’d have to agree that it will not be an impressive upgrade.”

And Thespius took the comedic approach: “Name something fun, interesting, and awesome that gets replaced by something as mundane as a bowl of rocks?” “The Priest Tier 10 4-piece Set Bonus.”

Mind you.. I picked the comments I agreed with the most- as I am quite upset with Blizz right now.  Quite.

From good ol’ priest-loving’ Blizz  on the PTR Patch Notes for 3.3.3:

Priest Tier-10 4-Piece Healing Set Bonus: Redesigned. This bonus now increases the effectiveness of the caster’s Power Word: Shield and Renew spells by 5%.

Right now, my bonus looks like this, and I like itLOVE IT.  Some of you can call me crazy or dumb even.  I care not.  I mean, I am not a theorycrafter so whatever the numbers say- YOU will have to school me on that; however, I really enjoyed seeing when “Flash Heal!”would proc. 

I have been reading all this stuff, leaving comments in just a few places like:

I sort of like my holy bonus as is. I just started getting used to the “Flash Heal!” proc on my Power Auras- so I was really able to use it as intended; however, it will be interesting to see how this change affects healing. TBH and IMHO, the current badge version is just weak compared to other stuff you can get. I have been tinkering with other badge pieces as wel as the Sanguine Robes, and I think the other stuff has more power regardless of any bonus. I am probably wrong about this, but it’s just what I have seen. So, Blizz, thank for listening to all the crybabies.. but seriously, could we get a buff to our healing in some other way besides a bonus? I want to see some real changes there. This has been the year of the spriest! Give Holy a chance! LOL


I came to really like my holy four set bonus. The trick was knowing exactly when it proc’d. TY, Power Auras! What do I have to say to Blizz? Well, I am guessing the comment policy would not allow it. LOL Anyhoo- I think the whole renew thing is less challenging. I enjoyed getting the random proc- which sometimes proc’d three times to four times in a row- in Prof. Putricide! That would have taken at least 24 seconds without the bonus- so hey, I like the darn thing. I am still learning how to play disc, but I did notice the buff name for the reset is the same (“Flash Heal!”, yes with the exclamation point BTW). My summation? People who did not know how or who did not take time to LEARN how to work the buff have whined so much that Blizz has taken a cool buff away from those of us who figured it out. /mourn

The more I read other posts, and the more comments I drop in other places, the more upset I get.  We will see how this renew thing does for Holy Priests.. and for Disc, too.  I can’t even get used to the Disc bonus on my set before Blizz is talking about yanking it.  Thank you, thank you, thank you, Blizz.

Happy Raiding!




Pug-Foolery: "Disco" Ain't Dead… but my party is


Welcome to the party!


My first real foray into an instance as a Discipline Priest was so bad..

How bad was it, Exxy?

It was so bad that everybody died.

(Cue laugh track and rim-shot)

It was not pretty.

Picture this:  Halls of Stone, The Tribunal of Ages.

Now everyone knows, for any seasoned healer, this instance is old hat, right?  Sometimes the waves and waves of baddies can catch you off guard, but it’s nothing you can’t handle.  Well imagine being a newbie Disciplined Priest.  I went over everything Miss Medicina said in our podcast.  Even listened to it numerous times to be sure.

Okay, shield everyone.  Check.

PoM the tank.  Check.

Oh, no, the lock is taking damage.  Penance? Arrggggh- Check.

So this guy wants to steal aggro.  Pain Suppression? Well… hmm.. idk.. ohhhh, what the hell!?! Check.

Wait, the tank is a pally.  Should I shield him?  Damn, his mana is low.  Maybe I should let his health dip a bit… oh crap.  Wait, my oh crap button is what again?  Hell, I don’t know.  “Hey, Ghostcrawler and Miss Medicina said you need to learn how to tank!”  Maybe I should learn how to heal… Pain Suppression?  Maybe.  Eww, he is down to like 20 health.  Well, greater heal.  Check.  Whew- just made it.  Maybe he laid his hands on himself.

Oh, great, now I am dying.  Did I spec into Desperate Prayer?  Oh, yep, I did.  Check.

It went on like that in my head for a good bit.  I think a DPS died first.  Then another DPS.  Then me.  It was just the tank and a DPS to finish it out.  Thank goodness we didn’t have to start over.

I warned them in the beginning.  You know when everyone says the customary, “Hi.”  I was like:

[Party][Exanna]: My main spec is Holy.  This is my first time healing as Discipline so…

They could read into the dot-dot-dot what they wanted to.  They were warned.  I think the tank gave me an “lol.”  Anyhoo.. we got through that- sort of.  And then came Sjonnir The Ironshaper.  Two people died there, too.  I was so happy when it was over!  OMG.. Major Fail!

Just because it says "disco," and I loved this album as a kid. Look at all the priest bubbles. It was meant to be. Okay, just humor me. OMG!

I am not totally discouraged.  Maybe just a little discouraged.  Okay, A LOT discouraged.  Thinking about it makes me LOL- literally.  I feel I have to learn it, though.  I have to be a better healer, and I think this is one way to do it.

On the flip side, I am learning the mechanics of the disco priest.  It is quite remarkable to see people’s health stay green with the shields up.  Impressive.  Thanks, Miss Medicina!

Helping Priests- One Pug At A Time

While Exxy fails at the disco thing, DanityKane is excelling at helping other priests.  I ran Hubby’s mage through Forge of Souls last night, and we had a priest who was new to the instance.  He/she/it was also taking a lot of breaks in between, really slowing down the pace of the run.  He was this—–>.<—– close to getting /kicked.

If you have ever tanked, then you know how frustrating it is to watch your health tick down.  If you’re a healer who has ever run with a hotheaded tank, then you know how easy it is to exact revenge on them in a run. /smirk

In this FoS, I blew every cooldown, and while everyone else’s health was up to like 90% or more, I died on the last boss who was at 62k.  We all know DK’s are squishy.  After I went down, so did everyone else.  Instead of getting mad– well I was mad on the inside, but I kept it down- I just told the priest:  “keep prayer of mending, renew and a bubble on me.”  We went back in there- daring to look upon the Host of Souls, and the priest rocked it!  I even saw the wings pop out, which should scare a tank, but I knew he/she/it was really working hard.  I felt like DanityKane helped someone get better last night.

Happy Raiding!


ExxyTalk After Dark: The Disco Edition

Here’s my interview with Miss Medicina.   She gives a very detailed lesson about discipline priest healing.  If you feel like a “disco” dummy, then check it out.  She talks about healing, gemming, gear and glyphs.  BTW- forgive me my cheap-arse mic… 🙂 

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Happy Raiding!


Last night, I recorded my podcast with priest extraordinaire, Miss Medicina.  Look for our convo to pop up soon on this blog pretty soon.  She gave me a very thorough lesson on discipline priests healing.  I didn’t realize we talked as long as we did, but I will probably have to post it as Parts 1 and 2.  I learned a lot from talking to her, and I look forward to getting in some groups and trying out “disco” healing.

I have to give it to her.  Miss Medicina really knows her stuff.  We talk about spell “rotations,” the main differences between holy and discipline, gemming, gear issues, glyphs, etc.  Like I said, it was a very thorough lesson. 🙂

Hmmm, now back to my day job.  It’s funny.  I interview people everyday in real life.  Today, I will see the mayor twice, but “interviewing” Miss Medicina made me nervous last night.  Luckily, she is so bubbly and so nice, I felt very comfy discussing the game with her.  I will probably do the final edits after work tonight and then post it.  I hope you enjoy it. 

Happy Raiding!


Going Discipline…

So, the guild hit a road block on Deathbringer Saurfang last night.  Maybe we have too many ranged (18!), not enough melee.  Maybe it’s the fact that with so many ranged, it’s hard to keep the recommended- and necessary 12 yard distance.  Or maybe the previous “strategy” we used to down him was more luck than anything.  I don’t know, but our resident discipline player has now fallen in love with shadow, and it was decided we needed his dps more than his instant PW:S.

The problem is   Boiling Blood is nothing to play around with.  Without the PW:S on all who get it, the boss gets more  Blood Power– or at least that’s the theory.  And we used a StratFu strategy last night where the ranged was grouped up in twos.  So,   Blood Nova was hitting two people at once thus giving him even more   Blood Power.  I have read different information abut how many points of BP he gets from the de-buffs.  Some say just 1 for BN.. others say 2.  Regardless, we need to figure something out.

If the goal is to keep Saur-puss from hitting 100 Blood Power so he won’t cast   Mark of the Fallen Champion too soon, then it is imperative that we mitigate the damage from these de-buffs.  Holy has too long of a CD on PW:S to be efficient.

Long story short.. I am going to have to go discipline for this fight.  It is a spec I have only ever dabbled in.  So I am guessing people will die?  Oh.My.Gosh!  I hope not.  I am going to read up on this spec and how it works for our Thursday night raid.  If you have any pointers, please feel free!

Happy Raiding!