Archive for the ‘gear’ Category


We went in to see the Lich King for the second time last night, and this fight is a learning process and a work in progress.  That’s the simplest way to put it.  One spell- and one spell alone- can jack it all up.


It looks like this if you fail. Continue reading

OMG.. Patch?

Did I miss something?

I mean.. I’ve been really busy working on my resume tape, so the patch came and went without much fanfare for me.  Which is odd in itself..

But wasn’t there supposed to be like a change in Tier-10 for us?  I don’t know.  Oh!  Oh, wait.. there it is buried in everything else.

Priest Tier-10 4-Piece Healing Set Bonus: Redesigned. This bonus now increases the effectiveness of the caster’s Power Word: Shield by 5% and Circle of Healing by 10%.

Okay, then, I will eventually have to take a break from RL and find out how it works.  LOL.  I haven’t transmuted in days!

I’ve made about 10 versions of my resume tape in the last week.  Thank goodness for non-linear editing!  Tape-to-tape would make it a total  labor of hate.  Anyhoo- that’s where I’ve been hiding the last few days.  I guess I need to step back into WoW for some fun! 

Nice to know those frozen orb ninjas can’t ninja anymore.  I should make a list of all the people I have stalked after they showed their arse by needing an orb.  I have a few level 1’s who were made expressly for that purpose.  It takes a real sonofab!tch to wait until everyone greeds to need.  And it takes a real b!tch to stalk them and tell them what jerks they are.  Yeeeeeeeeppppppppp…

I actually look forward to trying the new bonus in a raiding situation.  I think our leet 10-man starts this week.  That will be nice.

Anxious to read what you guys think of the patch and the bonus “redesign.”  Leave a comment!

Happy Raiding!






My "Three Set" and Healing Sideways

I had the four-set of T-1o: three badge pieces and one token piece, but I really like the haste on my Sanguine Silk Robes.  So, I put the T-10 version down for now. My haste sits at a healthy 598 with the robe on.  I go OOM sooner, but hey, “that’s what fiends are for..” (think Dionne Warwick and friends, please.)  If I put on my lovely Gloves of Broken Fingers, my haste is 611.  I just wonder what I am missing out on by not pimping my four-set.


It’s nice to have a haste set- b/c fast spells are good in “oh crap” situations, and the proc of the four-set is so random.. but I like it.  It would be nice to heal an instance the way the show LOST is telling two parallel and opposite story lines right now.  I think they have termed it “sideways” for any LOST fans out there.  Anyhoo.. I wish I could heal one instance two ways at the same time and then look at the results side-by-side.  Wouldn’t that be crazy and awesome?  That way I could tell which Exxy wardrobe is the better wardrobe.  BUT again, I think it all depends on the fight and what kind of damage the raid is taking.  Of course, the mere possibility of a proc is not enough for me to switch or I would have done it by now.   However, there are nights when that proc is on fire!  It is so inconsistent which I guess is the reason why Blizz keeps messing with it.

I will conclude that if I could have the 598 haste AND the four-set bonus, then I would be truly happy and quite possibly overpowered.  Boo on you, Blizz.


I had a delicious pug tonight in ICC 10.  I ate his liver with some fava beans and a nice chianti.  (Hannibal Lecter, there, and I am just kidding!)  We will finish on Saturday night.   Once again, my only fight as discipline was on Saurfang.  He put one mark up at 2%, but we made it- I am guessing that my guessed absorbs were pretty high.

The good news is, my shadow priest should be hit-capped by now by all the OS gear that gets left behind.  If only I could remember wtf to do with her.  LOL  Any tips are appreciated.  I just love the sound when Exxy goes all purple and gaseous on me.  LOL  She’s fuming!

And… I am picking up players to run a 25 man on Saturday afternoon.  The players seem to be pretty good, and folks here are super-serious about their alts.  Many are very well- geared and there seems to be a good bit of stuff being de’d or off-spec’d which is sad.

Time to go to bed.  I am too pooped to pop!

Happy Raiding!


I like this better

From Blizz:

Priest Tier-10 4-Piece Healing Set Bonus: Redesigned. This bonus now increases the effectiveness of the caster’s Power Word: Shield by 5% and Circle of Healing by 10%.

It’s not the bonus I have now (which I really love), but thank goodness it’s not what they the last PTR patch notes said.  I think I can live with this, but it’s still just “blah” to me. 

Oh, well.  Maybe the next set of patch notes will say something like, “After a lot of prayerful consideration, we have decided against changing the Priest T10 set bonus.  We feel that people should learn to play with procs and maximize them.  There was much bitching, whining and moaning about the bonus to begin with and then more bitching, whining and moaning with each change.  We just figured, ‘hey, we were right the first time.'”

Never gonna happen, eh?  Ok.

Happy Raiding!




I am the master of my fate, the captain of my soul, the changer of my gear

Blizz is giving us a Mastery System Preview in the form of lovely blue posts.  The posts are as follows with examples for Holy and Discipline Priests included.  As with a lot things new to the game, I have to see it first to really understand it, but here it is in case you want to take a look.  Should be interesting though.  Reminds of the time they changed spellpower to bonus healing.  It was weird at first but after the first hour I was like, “Well, okay.”  Enjoy the read!

Happy Raiding!


From Blizz:

Last week, we gave you an early look at the changes we’re making to the stat system in World of Warcraft: Cataclysm, and explained how these changes will ultimately provide players with more interesting gear choices and make stats easier to understand. Today we’d like to go into more detail about a brand-new feature that’s an integral part of this overhaul: the Mastery system, a set of new game mechanics designed to allow players to become better at what makes their chosen talent tree cool or unique. With this system, we want to accomplish three things: give players more freedom in how they allocate talent points, simplify some of the “kitchen sinky” talents that try to do too much at once, and add a new stat to high-level gear that makes you better at your chosen role.
Here’s how the system works: As you spend points in a given talent tree, you’ll receive three different passive bonuses specific to that tree. The first bonus will increase your damage, healing, or survivability, depending on the intended role of the tree. The second bonus will be related to a stat commonly found on gear desirable to you, such as Haste or Crit. The third bonus will be the most interesting, as it will provide an effect completely unique to that tree — meaning there will be 30 different bonuses of this nature in the game. This third bonus is the one that will benefit from the Mastery rating found on high-level (level 80 to 85) gear.
One of our primary goals with Mastery is to give players more flexibility to choose fun or utility-oriented talents rather than make them feel obligated to pick up “mandatory” but uninteresting talents, such as passive damage or healing. (For examples of the kinds of powerful but boring talents we’re talking about, take a look at the talent tier just above the 51-point talent in many of the existing trees.) In a sense, Mastery makes it so every talent in (just for example) a rogue tree essentially has an invisible additional bullet point that says “???and increases your damage by X%.” This way, if you choose a talent like Elusiveness (which reduces your chance to be detected while stealthed) or Fleet Footed (which affects movement), you won’t feel like you’re giving up damage in exchange for utility.
There will still be talents that boost damage, of course, but those talents will also affect the way you play. For example, you can still expect to see talents like Improved Frostbolt, which reduces the cast time of the Frostbolt spell; it increases DPS, but it also affects the mage’s rotation. Piercing Ice, however, is just “6% more damage” and is the kind of talent we’re trying to eliminate by implementing the Mastery system.

As we get closer to Cataclysm’s release, we’ll go into more detail about the changes coming for each class, including individual talent-tree adjustments and how Mastery will affect them. In the meantime, here are a few examples to demonstrate the three kinds of passive bonuses we described above. Please keep in mind that we’re still working on this system, and the handful of examples we’re providing here are, of course, subject to change.

Holy Priest

For each talent point spent in the Holy tree, the priest also gets:

  • Healing – Improves your healing by X%.
  • Meditation – Improves your mana regeneration from Spirit in combat. This would likely replace the existing Meditation talent from the Discipline tree, which many Holy priests consider to be a “must-have.” Regeneration will also probably be determined by whether you are in or out of combat, and not the “five-second rule.
  • Radiance – Adds a heal-over-time effect to direct heals, such as Flash Heal. Mastery on gear would boost this bonus, and no other talent tree would grant it.

Discipline Priest

For each talent point spent in the Discipline tree, the priest also gets:

  • Healing – Improves your healing by X%.
  • Meditation – Improves your mana regeneration from Spirit in combat. This would likely replace the existing Meditation talent.
  • Absorption – Improves the amount of damage absorbed by spells such as Power Word: Shield and Divine Aegis. Mastery on gear would boost this bonus, and no other talent tree would grant it.

A couple other things to note: Currently, we’re not planning to retrofit the Mastery stat onto current level-80 gear when we roll out the stat-system changes prior to Cataclysm’s release. However, Mastery will begin appearing on select quest and dungeon items. You will also gain a small amount of Mastery by wearing gear of your intended armor type (such as plate for paladins). For players with dual specs, when you change between your two chosen specs, the Mastery bonuses and the benefit you receive from the Mastery stat on gear will adjust automatically based on your new spec.

We’ll have more details to share about these and other changes we’re making in Cataclysm in the future, and we’ll do our best to answer your questions about the Mastery system here on the forums. For information on many of the stat changes being made in Cataclysm, please check out our earlier update at –

It’s possible you will only get the benefit of the tree in which you’ve spent the most points, or will only get the benefit from say 50 points maximum with the bonus chosen from the tree with the most points in it. We’ll have to see when the talent trees are more finalized and we start to figure out build strategies.

Overall, the goal is to spend points as you want, and not feel penalized for spending into another tree or feel like you have to game things by spending more points than you want in your tree. Remember these passive bonuses are designed to give you flexibility, not lock you into anything.

Burning A Hole In My Bag

So, my basic holy T-10 four-set is done, and now  I have like close to 120Emblems of Frost burning a hole in my backpack.  I will open my bag and just stare at them, wondering, contemplating wtf to do with them.  I know my toons will use them.  There’s no doubt about that; however, the question becomes who then should get them?

Should it be DanityKane the Death Knight whose only purpose when he came into WoW was to help Exanna with herbing, flasks and eventually primordial saronites?  Danity ran all the dailies and weeklies helping out so Exanna could get her crafted items that much faster.  She has been patient, foregoing her own emblems for Exanna.  Should I reward her now by returning the favor?  Is it time to get primos for Danity?

Or is it time to buy badge gear like Gloves of Ambivalence just to see how they perform in ICC?  I like my four-set but it’s got many basic T-10 parts that are not as powerful as I would like them to be; however, I don’t really want to give up any haste.

Maybe it’s time to start a bona fide shadow set.

It could be time to just cash the Frost Emblems in for primos and then liquidate those, but while gold is nice, I don’t know if that is wise.

I wish for several things right now:

  1. The ability to give your emblems to an alt.
  2. The ability to mail said emblems and other items across realms.
  3. The ability to explain to Blizzard that I know passing emblems to an alt seems less challenging, but hey, I only have so much time to get stuff done.  LOL

Until those things happen, I will just sit and stare at my bags.  I remember when people saved upo hundreds of badges for a patch in BC days for the new items that came out when we got the Isle of Quel’Denas- or whatever it was called.  Do you remember all that new gear released in Shatt?  What a frenzy that was when all that finally opened up?  It was like “Running of the Brides” at Filene’s Basement.  “Hey, don’t stand right on top of the darn thing!  We can’t click it that way!”

While I am staring at my bags, I am still staring at my inbox and comments waiting to hear from you, too.  Ahem….  What do you think?

Happy Raiding!


Everybody's Talkin'…

..about our T-10 changes.  I will just pick out my fave parts from other bloggers.

Miss Medicina shares my sentiments: “For Holy priests, I think it’s utter crap”

Zusterke- who seems to be everywhere in cyberspace at once- says this: “Looking at the numbers here, I’d have to agree that it will not be an impressive upgrade.”

And Thespius took the comedic approach: “Name something fun, interesting, and awesome that gets replaced by something as mundane as a bowl of rocks?” “The Priest Tier 10 4-piece Set Bonus.”

Mind you.. I picked the comments I agreed with the most- as I am quite upset with Blizz right now.  Quite.

From good ol’ priest-loving’ Blizz  on the PTR Patch Notes for 3.3.3:

Priest Tier-10 4-Piece Healing Set Bonus: Redesigned. This bonus now increases the effectiveness of the caster’s Power Word: Shield and Renew spells by 5%.

Right now, my bonus looks like this, and I like itLOVE IT.  Some of you can call me crazy or dumb even.  I care not.  I mean, I am not a theorycrafter so whatever the numbers say- YOU will have to school me on that; however, I really enjoyed seeing when “Flash Heal!”would proc. 

I have been reading all this stuff, leaving comments in just a few places like:

I sort of like my holy bonus as is. I just started getting used to the “Flash Heal!” proc on my Power Auras- so I was really able to use it as intended; however, it will be interesting to see how this change affects healing. TBH and IMHO, the current badge version is just weak compared to other stuff you can get. I have been tinkering with other badge pieces as wel as the Sanguine Robes, and I think the other stuff has more power regardless of any bonus. I am probably wrong about this, but it’s just what I have seen. So, Blizz, thank for listening to all the crybabies.. but seriously, could we get a buff to our healing in some other way besides a bonus? I want to see some real changes there. This has been the year of the spriest! Give Holy a chance! LOL


I came to really like my holy four set bonus. The trick was knowing exactly when it proc’d. TY, Power Auras! What do I have to say to Blizz? Well, I am guessing the comment policy would not allow it. LOL Anyhoo- I think the whole renew thing is less challenging. I enjoyed getting the random proc- which sometimes proc’d three times to four times in a row- in Prof. Putricide! That would have taken at least 24 seconds without the bonus- so hey, I like the darn thing. I am still learning how to play disc, but I did notice the buff name for the reset is the same (“Flash Heal!”, yes with the exclamation point BTW). My summation? People who did not know how or who did not take time to LEARN how to work the buff have whined so much that Blizz has taken a cool buff away from those of us who figured it out. /mourn

The more I read other posts, and the more comments I drop in other places, the more upset I get.  We will see how this renew thing does for Holy Priests.. and for Disc, too.  I can’t even get used to the Disc bonus on my set before Blizz is talking about yanking it.  Thank you, thank you, thank you, Blizz.

Happy Raiding!