Archive for the ‘Cataclysm’ Category

How are you doing?

I hope all is well with all of you, and I hope this post finds all of you kicking whatever is left of ICC in the arse.  For many it will be the last few bosses of ICC that will get the best of them, but don’t give up, the finish line is closer than you might think.  I find that we are all in the lag period before the expansion pack.  For me, I have also been distracted.  We’re moving to a new house, and I really haven’t time to think about raids between that and work.  Buying a house is a stressful process!  It was worse than any defile LK ever put on my toon.. seriously.  🙂

I just wanted to see how everyone is doing out there in the blogosphere.  What are your thoughts on Cataclysm?  Will you be a Worgen?  How are your raids?  Heroic ICC  kicking your butt?  Any fab loot to speak of?   Any new healing techniques I should know about?  Anything.. at all?  Anyone wanna write something and post it here?  LOL

Hope to hear from you soon!

Smooches and Happy Raiding!

Exxy

Cataclysm Priest Preview

The Discipline Priest continues to have all the fun…  Gosh.  I am going to have to master it, huh?  I mean- I wanted a mass bubble!!!!However, I wonder if the Power Word: Barrier will be high up in the Discipline tree so Holy can pick it up, too?  Blizz hates us?  Of, course, the “improved healing state” for holy sounds nice- and Life Grip?  Wow, so then I would have something in common with my DK… sort of.  Read and let me know what you think!

Happy Raiding!

Exxy

From Blizz by way of MMO-Champion:

In World of Warcraft: Cataclysm, we’ll be making lots of changes and additions to class talents and abilities across the board. In this preview, you’ll get an early look at some of the changes in store for the priest class, including a rundown of some of the new spells, abilities, and talents, as well as an overview of how the new Mastery system will work with the different talent specs. Continue reading

I am the master of my fate, the captain of my soul, the changer of my gear

Blizz is giving us a Mastery System Preview in the form of lovely blue posts.  The posts are as follows with examples for Holy and Discipline Priests included.  As with a lot things new to the game, I have to see it first to really understand it, but here it is in case you want to take a look.  Should be interesting though.  Reminds of the time they changed spellpower to bonus healing.  It was weird at first but after the first hour I was like, “Well, okay.”  Enjoy the read!

Happy Raiding!

Exxy

From Blizz:

Last week, we gave you an early look at the changes we’re making to the stat system in World of Warcraft: Cataclysm, and explained how these changes will ultimately provide players with more interesting gear choices and make stats easier to understand. Today we’d like to go into more detail about a brand-new feature that’s an integral part of this overhaul: the Mastery system, a set of new game mechanics designed to allow players to become better at what makes their chosen talent tree cool or unique. With this system, we want to accomplish three things: give players more freedom in how they allocate talent points, simplify some of the “kitchen sinky” talents that try to do too much at once, and add a new stat to high-level gear that makes you better at your chosen role.
Here’s how the system works: As you spend points in a given talent tree, you’ll receive three different passive bonuses specific to that tree. The first bonus will increase your damage, healing, or survivability, depending on the intended role of the tree. The second bonus will be related to a stat commonly found on gear desirable to you, such as Haste or Crit. The third bonus will be the most interesting, as it will provide an effect completely unique to that tree — meaning there will be 30 different bonuses of this nature in the game. This third bonus is the one that will benefit from the Mastery rating found on high-level (level 80 to 85) gear.
One of our primary goals with Mastery is to give players more flexibility to choose fun or utility-oriented talents rather than make them feel obligated to pick up “mandatory” but uninteresting talents, such as passive damage or healing. (For examples of the kinds of powerful but boring talents we’re talking about, take a look at the talent tier just above the 51-point talent in many of the existing trees.) In a sense, Mastery makes it so every talent in (just for example) a rogue tree essentially has an invisible additional bullet point that says “???and increases your damage by X%.” This way, if you choose a talent like Elusiveness (which reduces your chance to be detected while stealthed) or Fleet Footed (which affects movement), you won’t feel like you’re giving up damage in exchange for utility.
There will still be talents that boost damage, of course, but those talents will also affect the way you play. For example, you can still expect to see talents like Improved Frostbolt, which reduces the cast time of the Frostbolt spell; it increases DPS, but it also affects the mage’s rotation. Piercing Ice, however, is just “6% more damage” and is the kind of talent we’re trying to eliminate by implementing the Mastery system.

As we get closer to Cataclysm’s release, we’ll go into more detail about the changes coming for each class, including individual talent-tree adjustments and how Mastery will affect them. In the meantime, here are a few examples to demonstrate the three kinds of passive bonuses we described above. Please keep in mind that we’re still working on this system, and the handful of examples we’re providing here are, of course, subject to change.

Holy Priest

For each talent point spent in the Holy tree, the priest also gets:

  • Healing – Improves your healing by X%.
  • Meditation – Improves your mana regeneration from Spirit in combat. This would likely replace the existing Meditation talent from the Discipline tree, which many Holy priests consider to be a “must-have.” Regeneration will also probably be determined by whether you are in or out of combat, and not the “five-second rule.
  • Radiance – Adds a heal-over-time effect to direct heals, such as Flash Heal. Mastery on gear would boost this bonus, and no other talent tree would grant it.

Discipline Priest

For each talent point spent in the Discipline tree, the priest also gets:

  • Healing – Improves your healing by X%.
  • Meditation – Improves your mana regeneration from Spirit in combat. This would likely replace the existing Meditation talent.
  • Absorption – Improves the amount of damage absorbed by spells such as Power Word: Shield and Divine Aegis. Mastery on gear would boost this bonus, and no other talent tree would grant it.

A couple other things to note: Currently, we’re not planning to retrofit the Mastery stat onto current level-80 gear when we roll out the stat-system changes prior to Cataclysm’s release. However, Mastery will begin appearing on select quest and dungeon items. You will also gain a small amount of Mastery by wearing gear of your intended armor type (such as plate for paladins). For players with dual specs, when you change between your two chosen specs, the Mastery bonuses and the benefit you receive from the Mastery stat on gear will adjust automatically based on your new spec.

We’ll have more details to share about these and other changes we’re making in Cataclysm in the future, and we’ll do our best to answer your questions about the Mastery system here on the forums. For information on many of the stat changes being made in Cataclysm, please check out our earlier update at –

http://forums.worldofwarcraft.com/thread.html?topicId=23425636414&sid=1

It’s possible you will only get the benefit of the tree in which you’ve spent the most points, or will only get the benefit from say 50 points maximum with the bonus chosen from the tree with the most points in it. We’ll have to see when the talent trees are more finalized and we start to figure out build strategies.

Overall, the goal is to spend points as you want, and not feel penalized for spending into another tree or feel like you have to game things by spending more points than you want in your tree. Remember these passive bonuses are designed to give you flexibility, not lock you into anything.

OMG.. Earthquake! Wait… earthquake?

I thought my computer was acting up, but maybe not.  According to WoW.com, there have been small earthquakes going on in-game.  The writers over there believe it is related to Cataclysm.  I absolutely love it!  Another in-game event coming up, perhaps?

Remember back in 2008 when all the zombies took over the World of Warcraft and those huge hovering buildings dripping with goo mysteriously hovered over our world like spaceships full of aliens promising to change our World for the worse forever?  It was just before Wrath of the Lich King hit the market.  I was so friggin’ annoyed with the zombies and being chased by mobs of people in Ironforge.  My dispels simply weren’t quick enough.  I remember a guildie and I hiding out in the Mystics Wing up top, hoping no one would find us.  Then I took to hovering above Shatt as a safe haven; however, when the event ended, I actually missed the excitement of the scourge hunting me down.

I look forward to another world event.  This time, I will take the time to actually enjoy it.  Oh, Blizz, please give us something fun to do!  Something that would even cross realms in the LFG system.  Oh, the possibilities are endless!

Now, I will be looking for in-game earthquakes and aftershocks, hoping that the Cataclysm is near.  Who would of thunk that?

Happy Raiding!

Exxy

Healing In Cataclysm

MMO-Champion highlighted a Blizz Blue Post about healing in Catalcysm today, and I found it interesting- and maybe a little confusing even.  The word “efficiency” keeps getting thrown around here.  Blizz says “…efficiency will matter.”  I have to be honest, I may keep an eye on my mana pool, but I don’t really stress about mana too much now.  Continue reading